Fluffy

Fluffy has a sphere of influence that is 3 spaces wide. 

Depending on which team controls Fluffy, there are different effects:

  • For the team controlling Fluffy
    • Any of your own characters with a ball who are within Fluffy’s sphere of influence may roll 3d8 for any attempt at a shot or beat and use the highest number rolled.
  • For the team not controlling Fluffy
    • Any character who enters Fluffy’s sphere of influence must make an agility roll against Fluffy (who rolls 3d8 and takes the highest of the 3). Characters who fail must return to their hoops. Characters who succeed are immune from an attack from Fluffy on their next turn.

Fluffy remains in play until the Snitch is caught and may be used every turn.