Giant Squid

The Giant Squid has 4 tentacles that stretch out 4 spaces in any direction from the space the squid occupies. The tentacles can stretch off of the field and into either Keeper Zone.

At any given time, the tentacles are pointing in 4 out of the 6 possible directions away from the Giant Squid. On your turn, you may replace up to any two of the existing tentacle positions with the two unused tentacle positions. When swapping them, determine which way to rotate the tentacles (clockwise or counter-clockwise) to reach their new positions – any character that lies within range of these rotating tentacles are moved with the tentacles. Any balls within range of these rotating tentacles, including those held by a character, are left in their original space. A character cannot move through the tentacles of the Giant Squid. Other Beasts cannot be pushed by the Giant Squid.

The Giant Squid remains in play until the Snitch is caught and may be used every turn.