Hippogriff

The Hippogriff has a sphere of influence that is 3 spaces wide. 

On your turn, you can use the Hippogriff to either support your own characters or attack the opposing characters.

To support your own characters, the Hippogriff can carry them up to 3 extra spaces before, during or after their movement (as if the Hippogriff is carrying them up to 3 spaces on its back) using its own movement. The Hippogriff cannot be used by the same character twice in a row, and can only be used by the same character twice in a single game.

To attack an opposing character, the character must be within the sphere of influence of the Hippogriff. This character rolls for agility against the Hippogriff, who attacks with +1 strength. Characters who fail must return to their hoops. Characters who succeed are immune from an attack from the Hippogriff on their next turn.

The Hippogriff remains in play until the Snitch is caught and can be used every turn.