Phoenix

The Phoenix has a sphere of influence that is 3 spaces wide. 

Any of your own characters within the sphere of influence receive benefits in the event that they are beat, roll a critical failure, or would otherwise fall off their broom.

If your character falls off their broom, they drop any ball they have where they were. Instead of going back to your own hoops, the Phoenix moves the character 5 spaces backwards from their current position and your character receives a +2 perk of your choice on their next turn. Any time your Phoenix’s power is used, roll 1d8 and 1d12+4 to randomly relocate across the board (if this puts the Phoenix’s sphere of influence in either Keeper Zone, it is shifted horizontally until it does not).

The Phoenix remains in play until the Snitch is caught and may be used every turn.