Mackled Malaclaw

The Mackled Malaclaw has a sphere of influence three spaces wide.

Any character that is touched by the Mackled Malaclaw’s sphere of influence becomes unlucky for the following two rounds (even if the sphere of influence moves away from that character). While unlucky, that character must always roll 2d10 for any action (whether attacking or defending) and take the lower roll. In addition, any critical successes for that character automatically become critical failures for those two rounds.

A character must be permitted to complete their two unlucky turns before they can be made unlucky again (if a character is touching the sphere of influence when their 2 turns are up, they are immune for that turn without becoming unlucky).

The Mackled Malaclaw remains in play until the Snitch is caught and can be used every turn.