Operation: 5-Pin

A play that is designed to bowl over the competition (think of the opposing team members as bowling pins). It is not festive in any way.

Character Requirements:    3 Chasers (or Keeper), 2 Beaters
Ball Requirements: Quaffle
Field Markings:  None – each character must be standing adjacent to a different opposing character to activate this play (not including the Seeker).

Once the play has been activated, the attacking team receives:

  • +3 Accuracy to any two characters

In addition, the defending team must roll 5d10 (one for each Chaser and Beater on their team (who would be standing adjacent to the attacking team members)). Each character that rolls less than or equal to the number rolled by the attacking team to score falls off their broom and must return to hoops.