A play to open your opponent’s defences and then stuff a nut in it.
NOTE: one character must attempt a beat against an opposing character on the same turn (prior to activating the play) (the beat does not need to be successful).
Character Requirements: | 3 Chasers (or Keeper), 1 Beater |
Ball Requirements: | Quaffle |
Field Markings: | Yellow |
Once the play has been activated, the defending team receives (as determined by the attacking team):
- -1 Agility to any two characters
- -1 Accuracy on any one character
- The characters that receive these modifiers must all be different