Aragog

Aragog has a sphere of influence that is 3 spaces wide with one baby spider who occupies one space. While Aragog cannot enter either Keeper Zone, its baby may. On your turn, you may roll 2d6 and pick one of those rolls to determine the direction that the baby spider moves.  The baby spider moves…

Basilisk

The Basilisk’s sphere of influence is a triangle with a 4 space wide base. Any character on either team that enters the Basilisk’s sphere of influence automatically receives -2 speed for that turn (any existing speed modifiers are NOT taken into account, i.e. a character with +3 speed and a character with -1 speed will…

Chinese Fireball (oOoOoOoOoOoh)

The Chinese Fireball (oOoOoOoOoOoh) has a sphere of influence that is 5 spaces wide. It must be referred to as the “Chinese Fireball (oOoOoOoOoOoh)” throughout the game by all players.  Any character that enters the Chinese Fireball (oOoOoOoOoOoh)’s sphere of influence must roll for agility, with the Chinese Fireball (oOoOoOoOoOoh) attacking with +2 for strength. …

Cornish Pixie

A Cornish Pixie has a sphere of influence which is 3 spaces wide. 3 Cornish Pixies are placed on the field. If, at any point in the game, a ball enters a space within the Cornish Pixie’s sphere of influence, the Cornish Pixie may – at the controlling team’s discretion – be used to randomly…

Dementor

Two Dementors are placed on the field, and each has a sphere of influence that is 3 spaces wide.  Any character that enters a Dementor’s sphere of influence must roll 1d10 and add any strength modifier against the Dementor (who rolls 1d10). Characters who fail this roll cannot move on their next turn (if it…

Demiguise

The Demiguise has a sphere of influence that is 3 spaces wide. The Demiguise moves invisibly, with the team controlling the Demiguise moving it so only they and the officials can see. The Demiguise is able to retrieve loose balls, intercept balls or steal balls from the other team. A loose ball, intercepted ball or…

Fiendfyre

Fiendfyre consists of two lines of fire that are placed across the field and are obstacles during the game. The two lines are each 5 spaces long, and consist of one that is diagonally up to the right and one that is diagonally down to the right. Fiendfyre cannot “cross streams” (have any of their…

Fluffy

Fluffy has a sphere of influence that is 3 spaces wide.  Depending on which team controls Fluffy, there are different effects: Fluffy remains in play until the Snitch is caught and may be used every turn.

Ford Anglia

The Ford Anglia drives randomly in a straight line across the board. During your turn, you may roll 2d6 to determine the direction of the Ford Anglia (see below). Pick one of these rolls to be the direction that the Ford Anglia takes. The Ford Anglia drives in a straight line in that direction, only…

Giant Squid

The Giant Squid has 4 tentacles that stretch out 4 spaces in any direction from the space the squid occupies. The tentacles can stretch off of the field and into either Keeper Zone. At any given time, the tentacles are pointing in 4 out of the 6 possible directions away from the Giant Squid. On…