Defence Against the Dank Arts

The Defence Against the Dank Arts is an expansion that introduces spells to the game.

There are 9 spells that can be used by characters on either team. Each spell requires a certain amount of energy (generated at the end of each turn) and has different effects on the game. At the end of a team’s turn, their spell energy bar will increase by one stage. When spells are used, a team’s energy bar will deplete by the amount of energy required to perform the specific spell.

Read below to learn about the spells being added in this expansion:

Incendio

If hit by Incendio, a character is burned and receives -2 to strength until healed.

Locomotor Mortis

If hit by Locomotor Mortis, a character is frozen (can still move) and receives -2 to agility until healed.

Confundus

If hit by Confundus, a character is confused and receives -2 to accuracy until healed.

Petrificus Totalus

If hit by Petrificus Totalus, a character is paralyzed (can still move) and receives -2 to speed until healed.

Expelliarmus

If hit by Expelliarmus, the team’s energy bar drops by 2 stages.

Accio

Instantly summons a ball that can be used by the casting character (cannot be used by the Seeker). The character casting the spell must have 3 spaces or less between them and either a loose ball or an opposing character with the ball. The opposing team may only defend against Accio if they are in…

Silencio

If hit by Silencio, a character is asleep and cannot move, complete actions or defend against opposing actions (including tackles, beats and shots on the hoop), until healed (awakened). If tackled while under the effects of Silencio, the character automatically falls off their broom. If your character is under the effects of Silencio and in…

Crucio

If hit by Crucio, a character is slowly being tortured. They receive -1 to all stats, and if not healed within 3 rounds, the -1 stat modifiers remain in effect for the rest of the game and the character is beat and must return to hoops.

Imperio

If hit by Imperio, a character is under the control of the opposing team. That character cannot be used by their own team, is treated as an additional member of the opposing team, and can be used to perform actions and move (using one of the opposing team’s movement rolls for that position) until healed.…

Avada Kedavra

If hit by Avada Kedavra, a character is instantly murdered and removed from the field for the rest of the game. There is no healing from Avada Kedavra, however a character murdered in one game will be resurrected for subsequent games. Avada Kedavra cannot be used on the Seeker, and only one character per team…

The defending team may decide to use Protego (may only be used twice in a game) to protect themselves from the effect of the spell, or they may accept their fate.

Protego

If the defending team uses a Protego card, they are successfully protected from the effects of the attack. They set the Protego card aside as it can no longer be used. The attacking team lowers their energy bar by the amount of energy required to perform their chosen spell and returns the spell card to…

I Accept My Fate

If the defending team uses the “I Accept My Fate” card, the character takes the full effect of the attacking spell card. The attacking team lowers their energy bar by the amount of energy required to perform their chosen spell, and returns the spell card to their hand. The “I Accept My Fate” card is…

Expansion Rules